![]() ![]() ![]() Eventually summoning is classic in Fantasy, if it can help, imagine some summoners close by.Ĥ. Such ambushes are no way less surprising, it's just they have a much more realistic implementation, it's not changing tactical value. Replay Icewind Dale, and check all those ambushes with walls opening and enemies that popup right in your back and throw panic in the team. Jagged Alliance series is a high value tactical series using reinforcements, and there's many other examples.īreeze deeply and quote it's a cinematic/realism problem. Once you get such position, pause and take your time look all directions with that character, take your tactical conclusions.Ĭancel the idea that reinforcement is destroying tactical value. See it positively it's more challenging than a dumbing down push button to get a magic overview of the combat. Instead of just clicking to get a larger top down view, you need analyze the terrain to identify a position a character could reach to get an overview of the combat and still be well positioned. If it's related to a lack of top down view, at least in some combats you need integrate yourself the solution through your combat management. I wonder what's those frustration points for OP. ![]()
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